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Abi-Dalzim's Horrid Wilting in Dungeons & Dragons 5e

Elemental Evil: 15

Abi-Dalzim's Horrid Wilting

8-level Necromancy

Casting Time: 1 action
Range/Area: 150ft
Components: Verbal, Somatic, Material
Materials: A bit of sponge
Duration: Instantaneous
You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one. Non-magical plants in the area that aren’t creatures, such as trees and shrubs, wither and die instantly.
Available for: Wizard, Sorcerer

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