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How to start
worldbuilding.

You don’t need centuries of history or a complicated map to start worldbuilding. Begin with a character, a place, or a question you just can’t stop thinking about.

One character.
A thousand possibilities.

It’s hard to start worldbuilding when everything’s stuck inside your head. So begin by creating your world and writing your first article. Many writers and GMs like to start with a character. Give them a goal, a fear, or a secret – and start with what you know. Then use the worldbuilding template prompts to help you explore more.

But if it’s a location or piece of history that’s sparked your imagination, start there instead! There’s no “one perfect order” for imagining a world.

A worldbuilding article from Dark-Fall

Worldbuilding is all about
Connecting your ideas.

If you started with a character, next describe a place that matters to them. That might be the home they left, or the city they aspire to live in. It could be the ruin they should never have entered! Give that location its own article and link the two.

This is how worldbuilding starts: connections. And you now have a small piece of a connected world. Continue expanding by asking what happened there? Who else cares about this place? And what might change next?

Try this small beginning

  1. A personAn apprentice who has inherited an impossible debt.
  2. A placeA fae market where every promise is recorded.
  3. A connectionThe apprentice must find the person who holds their contract.

Follow your
next idea.

Explore our worldbuilding software, prepare your next adventure with the RPG campaign manager, or compare worldbuilding tools.

Start with your vision, your inspiration and your first idea. Write it down, build out connections, and let the stories follow.

The three civilizations of Ménicéa, a community world on World Anvil