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Conjure Weapon in Dungeons & Dragons 5e

Homebrew (updated older edition)

Conjure Weapon

0-level (Cantrip) Conjuration

Casting Time: 1 action
Range/Area: 60 ft.
Components: V, M
Materials: a shard of metal
Duration: Instantaneous

You conjure up a floating, animated weapon adjacent to a target creature within range. You choose the weapon's form when you cast this spell. Make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes 1d8 magical bludgeoning, piercing, or slashing damage (as appropriate to the weapon). The weapon then disappears.

At higher levels:

This spell summons additional weapons when you reach higher levels: two weapons at 5th-level, three weapons at 11th-level, and 4 weapons at 17th-level. You choose the form and damage type for each weapon you summon. You can direct each weapon to strike a different target, or the same one. Make a separate melee spell attack for each weapon.

Available for: Bard, Warlock, Wizard

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