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Wall of Thorns in Dungeons & Dragons 5e

Player's Handbook (2024)

Wall of Thorns

6-level Conjuration

Casting Time: 1 action
Range/Area: 120 ft.
Components: V, S, M
Materials: a handful of thorns
Duration: 10 minutes (concentration)

You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one.

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.

At higher levels:

Both types of damage increase by 1d8 for each spell slot level above 6.

Available for: Druid

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