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Summon Elemental in Dungeons & Dragons 5e

Player's Handbook (2024)

Summon Elemental

4-level Abjuration

Casting Time: 1 action
Range/Area: 90 ft.
Components: V, S, M*
Materials: air, a pebble, ash, and water inside a gold-inlaid vial worth at least 400 gp
Duration: 1 hour (concentration)

You call forth an Elemental spirit. It manifests in an unoccupied space that you can see within range and uses the Elemental Spirit stat block. When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature resembles a bipedal form wreathed in the chosen element, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.

Player's Handbook (2024)

Elemental Spirit

Medium elemental, neutral
Armor Class: 11 + the level of the spell (natural armor)
Hit Points: 50 + 10 for each spell level above 4th
Speed: 40 ft. ft , fly: 40 ft. (hover; Air only) ft , burrow: 40 ft. (Earth only) ft , swim: 40 ft. (Water only) ft

STR

-5

DEX

-5

CON

-5

INT

-5

WIS

-5

CHA

-5

Damage Resistances: Acid (Water only), Lightning and Thunder (Air only), Piercing and Slashing (Earth only)
Damage Immunities: Fire (Fire only Poison
Condition Immunities: Exhaustion, Paralyzed, Petrified, Poisoned
Senses:

Darkvision 60 ft.; Passive Perception 10

Languages: Prunderstands the languages spoken by the caster
Proficiency Bonus: Same as summoner

Amorphous Form (Air, Fire, and Water Only). The spirit can move through a space as narrow as 1 inch wide without it counting as Difficult Terrain.

Actions

Multiattack. The spirit makes a number of Slam attacks equal to half this spell’s level (round down).

Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d10 + 4 + the spell’s level Bludgeoning (Earth only), Cold (Water only), Lightning (Air only), or Fire (Fire only) damage.

At higher levels:

Use the spell slot’s level for the spell’s level in the stat block.

Available for: Druid, Ranger, Wizard, The Fathomless

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