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Pins & Needles in Dungeons & Dragons 5e

Heliana's Guide to Monster Hunting

Pins & Needles

0-level (Cantrip) Evocation

Casting Time: Action
Range/Area: 60 Feet
Components: Verbal, Somatic
Duration: Instantaneous

This spell is classified as a Biomancy spell.

You momentarily shut down a small part of the nervous system of a creature you can see within range, before overstimulating it and causing crippling pain. The creature must succeed on a Constitution saving throw or take 1d8 psychic damage. If the target fails its saving throw by 5 or more, it has disadvantage on the next attack roll it makes before the end of its next turn as it temporarily loses full control of a part of its body.

This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Available for: Druid, Sorcerer, Warlock, Wizard

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