Player's Handbook
0-level (Cantrip) Divination
You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. Until on your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended. That attack deals an extra 1d6 damage on a hit.
This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
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