Build and run your Dungeons & Dragons 5e campaign on World Anvil!

START NOW

Emmeline's Essence Infusion in Dungeons & Dragons 5e

Grim Hollow

Emmeline's Essence Infusion

3-level Transmutation

Casting Time: 8 hours
Range/Area: Touch
Components: V, S, M*
Materials: a diamond vial containing at least one ounce of blood worth at least 500 gp, which this spell consumes
Duration: Special

When you cast this spell, you target one nonmagical weapon within range. That weapon becomes magical and gains a special benefit based on the creature type of the blood used as the material component for this spell. The item requires Attunement, and only the creature attuned to this weapon gains these benefits.

Aberration. Your attacks with weapons deal an extra 1d6 Psychic damage on a hit. In addition, you can telepathically speak with any creature that has taken at least 1 point of damage from this weapon in the last 24 hours, provided you are both on the same plane.

Celestial. Your attacks with weapons deal an extra 1d6 Radiant damage on a hit. In addition, you can use a Bonus Action to cause the weapon to shed Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. You can end this effect by using another Bonus Action.

Dragon. Your attack rolls with this weapon can score a Critical Hit on a roll of 19 or 20 on the d20. In addition, you have Advantage on saving throws you make to avoid or end the Frightened condition.

Fey. Your attacks with weapons deal an extra 1d4 Force damage on a hit. In addition, once per turn when you hit a creature within 30 feet with this weapon, you can teleport to an unoccupied space you can see within 5 feet of it.

Fiend. Your attacks with weapons deal an extra 1d6 Necrotic damage on a hit. You can use a Bonus Action to change this extra damage to Cold or Fire.

When you cast this spell, you attune to the magic weapon. The spell’s duration lasts as long as you have Attunement to the weapon. During the spell’s duration, the magic item is susceptible to the Dispel Magic spell. If you maintain Attunement to the magic weapon for 1 year, the enchantment becomes permanent and this spell ends.

Available for: Wizard

World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreams 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems