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Ice Storm

4-level Evocation

Casting Time: 1 Action
Range/Area: 300 ft (20 ft cylinder)
Components: V, S, M *
Materials: a pinch of dust and a few drops of water
Duration: Instantaneous
Attack/Save: DEX Save
Damage/Effect: Bludgeoning
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
At higher levels: When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
Available for: Druid, Sorcerer, Wizard, Tempest Domain, Circle of the Land (Arctic), Oath of the Ancients, Artillerist

Created by

kyle_alekzandr.

Statblock Type

Spell

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