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Xanathar's Guide to Everything 5E

Earth Tremor

1-level Evocation

Casting Time: 1 action
Range/Area: 10 ft
Components: Verbal, Somatic
Duration: Instantaneous
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5ft diameter portion requiring at least 1 minute to clear by hand.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Available for: Bard, Druid, Sorcerer, Wizard

Created by

emerichkd.

Statblock Type

Spell

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