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Summon Celestial in Dungeons & Dragons 5e

Player's Handbook (2024)

Summon Celestial

5-level Conjuration

Casting Time: 1 action
Range/Area: 90 ft.
Components: V, S, M*
Materials: a reliquary worth at least 500 gp
Duration: 1 hour (concentration)

You call forth a Celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range and uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender. Your choice determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.

Celestial Spirit

Large celestial, neutral
Armor Class: 11 + the level of the spell + 2 (Defender only)
Hit Points: 40 + 10 for each spell level above 5th
Speed: 30 ft. , fly: 40 ft.

STR

16 +3

DEX

14 +2

CON

16 +3

INT

10 +0

WIS

14 +2

CHA

16 +3

Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses:

Darkvision 60 ft.; Passive Perception 12

Languages: Celestial, understands the languages spoken by the caster
Proficiency Bonus: Same as summoner

Actions

Multiattack. The spirit makes a number of attacks equal to half this spell’s level (round down).

Radiant Bow (Avenger Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 600 ft. Hit: 2d6 + 2 + the spell’s level Radiant damage.

Radiant Mace (Defender Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d10 + 3 + the spell’s level Radiant damage, and the spirit can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 Temporary Hit Points.

Healing Touch (1/Day). The spirit touches another creature. The target regains Hit Points equal to 2d8 + the spell’s level.

At higher levels:

Use the spell slot’s level for the spell’s level in the stat block.

Available for: Cleric, Paladin, Celestial Patron

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