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Celestial Spirit in Dungeons & Dragons 5e

Celestial Spirit

Large celestial, neutral
Armor Class: 11 + the level of the spell + 2 (Defender only)
Hit Points: 40 + 10 for each spell level above 5th
Speed: 30 ft. , fly: 40 ft.

STR

16 +3

DEX

14 +2

CON

16 +3

INT

10 +0

WIS

14 +2

CHA

16 +3

Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses:

Darkvision 60 ft.; Passive Perception 12

Languages: Celestial, understands the languages spoken by the caster
Proficiency Bonus: Same as summoner

Actions

Multiattack. The spirit makes a number of attacks equal to half this spell’s level (round down).

Radiant Bow (Avenger Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 600 ft. Hit: 2d6 + 2 + the spell’s level Radiant damage.

Radiant Mace (Defender Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d10 + 3 + the spell’s level Radiant damage, and the spirit can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 Temporary Hit Points.

Healing Touch (1/Day). The spirit touches another creature. The target regains Hit Points equal to 2d8 + the spell’s level.


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