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Halfling, Light-foot in Dungeons & Dragons 5e

Halfling, Light-foot

Nomadic people by nature, Lightfoots are said to have been cursed long ago to never rest and forever run from their demons. Whether these stories are true or falsehoods to frighten off would be bandits Lightfoot ramblers and travelling merchants can be found all over.
ability score increase: +1 WIS
age: Considered fully grown at 25 with a life span up to 170 years
alignment: Alignments are based on the individual
Size: Small
speed: 15ft per action point
Languages: Common language of the area
parent race: Halfling
race features:
Naturally Steathly
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.  
Call of the Road
Having spent so much time on the road Lightfoots are very aware of its dangers, they have advantage on survival and perception checks when travelling by road.   For a 1 hour ritual before making camp for a long rest Lightfoots can add 1d6 to checks made to hide or obscure the camp and any wagons from sight. Provided there is suffient cover.  
Trade Tongue
Lightfoots meet many strange folk on their routes, you gain one additional langauge.  
Wanderlust
Considered by some a curse all Lightfoots have the Wanderlust, or every 2 weeks a Lightfoot stays in one location they suffer a -1 moral bonus to ability checks as the road calls to them in their dreams.
Description:
Much of the life of a Lightfoot is centered on their nomadic life style.  
Convoys
Lightfoots tend to travel in large convoys of whole families for both safety and to split the work of herding, maintaince, hunting, etc. Every now and then these convoys meet up into huge gatherings, normally on the outskirts of a city or large town, often carnaval like parties eurpt from these meetings as they trade news, goods and meet up with loved ones in other convoys.  
Oral History
Having no offical settlements of their own, though it is said that secretive rouge trade hubs exist far from the eyes of tax collectors, so they have taken to passing their knowledge and hsitory through story and song.

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