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DeDrick Raven of the High Sea's in Dungeons & Dragons 5e

DeDrick Raven of the High Sea's

Ranger 1 Class & Level
Sailor Background
Half-Elf Race
CN Alignment

Strength 7
-2
Dexterity 17
+3
constitution 12
+1
intelligence 11
+0
wisdom 15
+2
charisma 18
+4
Total Hit Dice 1
Hit Die
1d10+1
+2 proficiency bonus
+0 Strength
+5 Dexterity
+1 Constitution
+0 Intelligence
+2 Wisdom
+4 Charisma
saving throws
+5 Acrobatics
+2 Animal Handling
+0 Arcana
+0 Athletics
+4 Deception
+0 History
+4 Insight
+4 Intimidation
+4 Investigation
+1 Medicine
+1 Nature
+4 Perception
+4 Performance
+4 Persuasion
-1 Religion
+3 Sleight of Hands
+5 Stealth
+4 Survival
skills Navigators tools, Water Vehicles. proficiencies

 
16
Armor Class
11
Hit Points
+3
Initiative
30
Speed
Attacks
Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Shields
STR-2 WIS+2
DEX+3 CHA+4
CON+1 INT+0

Proficiences
Leather Armor
Two Short-Swords
Explorer Pack
Longbow (short Barrel Musket) X20
Broken Compass (lucky Charm)
Equipment

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

[block: Favored Enemy: Human; Dwarf Beginning at 1st level]
[block: and even talking to a certain type of enemy. You have advantage on Wisdom (Survival) checks to track your favored enemies]
[block: as well as on Intelligence checks to recall information about them.   Natural explorer: COAST When you make an Intelligence or Wisdom check related to your favored terrain]
[block: your proficiency bonus is doubled if you are using a skill that you’re proficient in. While traveling for an hour or more in your favored terrain]
[block: you gain the following benefits: Difficult terrain doesn’t slow your group’s travel. Your group can’t become lost except by magical means. Even when you are engaged in another activity while traveling (such as foraging]
[block: you remain alert to danger. If you are traveling alone]
[block: you can move stealthily at a normal pace. When you forage]
[block: you find twice as much food as you normally would. While tracking other creatures]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

[block: Darkvision Thanks to your elf blood]
[block: only shades of gray. Fey Ancestry You have advantage on saving throws against being charmed]
[block: and magic can’t put you to sleep. Language:Common Elvish]

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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