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Mochread

Necromancer 8 Class & Level
Ancient Background
Homunculi Race
Neutral Alignment

Strength 12
+1
Dexterity 10
+0
constitution 18
+4
intelligence 14
+2
wisdom 12
+1
charisma 13
+1
Total Hit Dice
Hit Die
1d+4
+3 proficiency bonus
+0 Strength
+0 Dexterity
+1 Constitution
+0 Intelligence
+0 Wisdom
+1 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+2 Arcana
+0 Athletics
+2 Deception
+2 History
+0 Insight
+0 Intimidation
+0 Investigation
+0 Medicine
+0 Nature
+0 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills Light Armor Simple Weapons
  proficiencies

 
11
Armor Class
41
Hit Points
+0
Initiative
30
Speed
Chain Sickle: 1d6
THIRSTING BLADE: deal 2d6 on a melee attack and heal for them dmg done
SHATTER: 10ft radius 3d8 (must make CON saving throw, take half dmg if they succeed
Attacks
Lifestone: once per short rest, heal temporary hit points equal to your lvl+CON
Living Construct: Does not need to eat, or breath. Goes into a trance when resting but is aware at all times.
Metamagic: add additional affects to spells using sorcery points
SPEAKING SKULL: animate a intact skull, it will be able to answer one question

Proficiences
Prestidigitation
HEX: choose an enemy to add | 1d6 | necrotic
AGING BOLT:| 1d6 | target makes saving CHA throw, if they fail they age equal to my CHA+INT modifiers
MINOR ANIMATE: Move(20ft), Attack| 1d4 | +x amount of sacrificed beings,Glow,Decay(adds 3 hours to creatures lives by decaying flesh
TOLL OF THE DEAD:| 1d12 | The target must succeed on a Wisdom saving throw
REMOVE BREATH: Pull the wind out of the lung of a target, they must make a CON saving throw or suffocate and take | 2d6 |
BODYSNATCH: Touch a corpse and it turns into my disguise and will decay over the course of 24 hours
NIGHTWALK: Swap places with a target, deal | 1d4 | necrotic and heal for dmg dealt
UNDEAD MINION: Create a zombie with STR:14 DEX:14 CON:16
RAISE SKELETON: Raise a skeleton to serve you
POLYMORPH: Transform a creature to something equal challenge rating
PHANTASMIL KILLER: target must succeed on a Wisdom saving throw or take | 4d10 | psychic damage
ICE STORM:20- foot-radius, Each creature in the cylinder must make a Dexterity saving throw. A creature takes | 2d8 | bludgeoning damage and | 4d6 | cold damage on a failed save, or half as much damage on a successful one.
Spellcasting
Healing Potion
Equipment
Has Lived so long that I have forgotten my past lives. I no longer truly know who I am or where I come from. I wander trying to gill the emptiness inside.
Has Reverted to being kind of clueless to the feelings of others.
Personality Traits
try and "help" People
Ideals
Undead soldier: STR:14 DEX:14 CON:16


5 undead mice
Bonds
Mordic Kaiden is my creator a wizard, He went to fight strahd and failed leaving me to tend to the house which fell to ruin. He went mad after the confrontation and never returned leaving me whith no master to tend to my arcane needs i fell into madness and eventually lost parts of myself and wandered with no purpose
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Loot

Click to roll for loot : 1d6-3


ItemRarityValue
Swordcommon40
Gemuncommon170
Dragon Eggrare3200

Level 1 Spells

Sidebar Tables


Sidebar TimeScore
Awesomeness10
Useability10
Aesthetics10

Level 2 Spells

How long can you make a table?

Up to 13-14 to not go into the sidebar, and 20 to not go off the page (on my monitor at least)


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Level 3 Spells

How long can you make a table?

Up to 13-14 to not go into the sidebar, and 20 to not go off the page (on my monitor at least)


Iwonderhowlongicanmakethistablebeforeitlookslikeabsolutepoopactuallyquitelongthatscooliwillusethiseverywhere
12345678910111213141516171819202122232425

Statblocks for your Trinkets, businesses, building, castles, empires.


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