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Tempest Earthbound in Dungeons & Dragons 5e

Tempest Earthbound

Artificer 1 Class & Level
Son of Stor, the Cured Light Battle Cleric Background
Variant Human Race
Chaotic Neutral Alignment

Strength 8
-1
Dexterity 14
+2
constitution 10
+0
intelligence 18
+4
wisdom 16
+3
charisma 12
+1
Total Hit Dice 1
Hit Die
1d8+0
+2 proficiency bonus
-1 Strength
+2 Dexterity
+2 Constitution
+6 Intelligence
+3 Wisdom
+1 Charisma
saving throws
+2 Acrobatics
+3 Animal Handling
+6 Arcana
-1 Athletics
+1 Deception
+6 History
+5 Insight
+1 Intimidation
+6 Investigation
+7 Medicine
+4 Nature
+5 Perception
+1 Performance
+1 Persuasion
+4 Religion
+2 Sleight of Hands
+2 Stealth
+3 Survival
skills Proficient: Arcana, History, Insight, Investigation, Perception Expertise: Medicine proficiencies

 
14
Armor Class
8
Hit Points
+2
Initiative
30
Speed
Yin, the black dagger 1d20+4 1d4+2 Piercing
Yang, the black dagger 1d20+4 1d4+2 Piercing
Attacks
=== ARMOR ===
Light Armor, Medium Armor, Shields

=== WEAPONS ===
Firearms, Simple Weapons

=== TOOLS ===
Smith's Tools, Thieves' Tools, Tinker's Tools

=== LANGUAGES ===
Common, Draconic, Dwarvish, Elvish
Proficiences
Fire Bolt | 1d20+6 | 1d10 Fire
Spellcasting

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

[block: === ARTIFICER FEATURES ===   * Hit Points • ERftLW 54   * Proficiencies • ERftLW 54   * Magical Tinkering • ERftLW 55 Imbue a Tiny nonmagical object with a magical property of your choice: 5ft. radius light]
[block: static visual effect including up to 25 words of text. You can affect a maximum of 4 objects at a time.   | 4 / Other • 1 Action   * Spellcasting • ERftLW 55 You can cast prepared artificer spells using INT as your spellcasting modifier (Spell DC 14]
[block: Spell Attack +6) and prepared artificer spells as rituals if they have the ritual tag. You must have a spellcasting focus — specifically thieves’ tools or some kind of artisan’s tool — in hand when you cast any spell with this feature.     === VARIANT HUMAN RACIAL TRAITS ===   * Languages • BR 31 You can speak]
[block: and write Common and one extra language.   * Ability Score Increase • BR 31 Two different ability scores of your choice increase by 1.   * Skills • BR 31 You gain proficiency in one skill of your choice.   * Feat • BR 31 You gain one feat of your choice.   === HOMELAND TRAITS === Homeland: Cha'Thron Feature: Cryptic Healing You gain the following benefits from this feature:  
  • You gain proficiency in the medicine skill. If you already have proficiency in this skill]
  • [block: gain expertise in it instead.
  • When encountering a language that you are not familiar with]
  • [block: you may make an arcana check (of appropriate DC) to attempt to decipher the text or language.   === FEATS ===   * Observant • PHB 168 Increase your INT or WIS score by 1. If you can see a creature's mouth while it is speaking a language you understand]

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


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