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Mega

Warlock 2 Class & Level
Knight (Mercenary) Background
High Elf Race
Chaotic Good Alignment

Strength 12
+1
Dexterity 16
+3
constitution 15
+2
intelligence 18
+4
wisdom 12
+1
charisma 18
+4
Total Hit Dice 2
Hit Die
1d8+2
+2 proficiency bonus
+1 Strength
+3 Dexterity
+2 Constitution
+4 Intelligence
+3 Wisdom
+6 Charisma
saving throws
+3 Acrobatics
+1 Animal Handling
+6 Arcana
+1 Athletics
+6 Deception
+6 History
+1 Insight
+4 Intimidation
+4 Investigation
+1 Medicine
+4 Nature
+3 Perception
+4 Performance
+6 Persuasion
+4 Religion
+3 Sleight of Hands
+3 Stealth
+1 Survival
skills WEAPONS: Simple, Longswords, Shortswords, Longbows, Shortbows, ARMOR: Light TOOLS: Gaming (Blackjack) LANGUAGES: Common, Elvish, Dwarvish, Infernal proficiencies

 
14
Armor Class
17
Hit Points
+3
Initiative
30
Speed
Eldritch Blast (120ft) 1d20+6 1d10+4
Shortsword 1d20+5 1d6+3
Light crossbow (2-handed, 80/320) 1d20+5 1d8+3
Attacks
Spell Attack: +6
Spell Save DC: 14

SPELLS KNOWN
Cantrips: Mage Hand, Eldritch Blast, Minor Illusion
Lvl 1: Hellish Rebuke, Charm Person, False Life (cast at will without a spell slot)

SPELL SLOTS PER LONG REST
Lvl 1: 2
Spellcasting
GP: 25
Health Potions:

Weapons: shortsword, Light crossbow
Armor: Leather
Knight Gear: Signet ring, Squire, Groom, Servant
Equipment
ELF TRAITS
Darkvision, Cannot be magically put to sleep, Advantage on saving throws against being charmed

ELDRITCH INVOCATIONS
Agonizing Blast: Add Charisma modifier to Eldritch Blast
Fiendish Vigor: You can cast False Life at will without having to use a spell slot.

FEY PRESENCE
One use per Short/Long rest. Due to the fact you've made a pact with a demon, you can ooze a beguiling and fearsome presence when you want to. As an action, you can cause creatures within 10ft of you to make a Wisdom saving throw against your spell save DC. Fail = they are all charmed or frightened (your choice) by you until the end of your next turn.

RETAINERS
You have a squire, groom, and a servant that you can ask to carry out certain duties for you. They will not fight for you or follow you into dangerous areas. They will leave if they are frequently endangered or abused.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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