| +3 | Strength |
| -1 | Dexterity |
| +2 | Constitution |
| +0 | Intelligence |
| +5 | Wisdom |
| +3 | Charisma |
| -1 | Acrobatics |
| +3 | Animal Handling |
| +0 | Arcana |
| +3 | Athletics |
| +1 | Deception |
| +2 | History |
| +5 | Insight |
| +3 | Intimidation |
| +0 | Investigation |
| +3 | Medicine |
| +0 | Nature |
| +5 | Perception |
| +1 | Performance |
| +1 | Persuasion |
| +2 | Religion |
| -1 | Sleight of Hands |
| -1 | Stealth |
| +3 | Survival |
| Mace | 1d20+5 | 1d6+3 |
|---|---|---|
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB: P. 252
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerEvocation Magic
1-level Evocation
Abjuration Magic
1-level Abjuration
Enchantment Magic
1-level Enchantment
Transmutation Magic
2-level Transmutation
2-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.
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