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Maxwell

Warlock (great old one) 1 Class & Level
Archivist Background
Aasimar (Fallen) Race
Alignment

Strength 8
-1
Dexterity 14
+2
constitution 12
+1
intelligence 17
+3
wisdom 9
-1
charisma 19
+4
Total Hit Dice 1
Hit Die
1d8+1
+2 proficiency bonus
-1 Strength
+1 Dexterity
+1 Constitution
+3 Intelligence
+1 Wisdom
+6 Charisma
saving throws
+1 Acrobatics
-1 Animal Handling
+5 Arcana
-1 Athletics
+2 Deception
+3 History
+1 Insight
+4 Intimidation
+5 Investigation
-1 Medicine
+3 Nature
-1 Perception
+4 Performance
+4 Persuasion
+5 Religion
+1 Sleight of Hands
+1 Stealth
-1 Survival
skills

 
14
Armor Class
17
Hit Points
+2
Initiative
30
Speed
Attacks
Armor: Light Armor
Weapons: Simple Weapons
Tools: None
Languages: Common, Deep speech, Infernal, Celestial, Elvish
Saving Throws: Wisdom, Charisma
Skills: Investigation, Arcana, Insight, Religion

*Archivist
Proficiences
Eldritch Blast
Mind Sliver
Light

Armor of Agathys
Hex
Puppet

Agonizing Blast
Eldritch Sight
Spellcasting
Staff
Arcane Focus (book written with odd text)
Scholars pack
Leather armor*
2x daggers
1x short sword
Equipment

Racial: Aasimar


Celesitial Resistance. You have Resistance to necrotic and radiant damage.
Light Bearer. You know the Light cantrip
Healing Hands.As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
Necrotic Shroud. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.

Once you use this trait, you can't use it again until you finish a long rest.




Warlock(Great OId One)


Awakened Mind.Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can communicate telepathically with any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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