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Sigel Evernest in Dungeons & Dragons 5e

Sigel Evernest

Rouge (Swashbuckeler) 10 Class & Level
Bartender Background
Gith Race
Lawful Evil Alignment

Strength 14
+2
Dexterity 15
+2
constitution 12
+1
intelligence 9
-1
wisdom 10
+0
charisma 14
+2
Total Hit Dice 4
Hit Die
1d10+1
+4 proficiency bonus
+0 Strength
+4 Dexterity
+0 Constitution
+1 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+1 History
+2 Insight
+0 Intimidation
+0 Investigation
+0 Medicine
+0 Nature
+2 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills History, Insight, Perception proficiencies

 
12
Armor Class
26
Hit Points
+2
Initiative
30
Speed
Attacks
Light Armour, Medium Armour, Shorrtswords, Greatswords, Longswords, Sheilds, Alchemist's supplies

Common, Gith
Proficiences
Violence is generally not accepted in society and it definitely unacceptable but the law is the law and I didn't make it that way.
Personality Traits
Self-preservation
Ideals
Himself and those stronger than he
Bonds
I follow orders regardless of their implications
Flaws

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Level 1 Spells

Level 2 Spells

Statblocks for your Trinkets, businesses, building, castles, empires.


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