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Mark 3A Prototype in Dungeons & Dragons 5e

Mark 3A Prototype

Armor (Light)

Rare Requires Attunement

This is a +1 light armor prototype due to its extra addition of smooth iron plating. Has 2 weapon mounts and 1 accessory mount for interchangeable attachments. Every time you use an attachment, roll 1d6 DC 5. If you fail, the attachment breaks after use. You must take an action to mount and dismount attachments. You can repair 1d4 attachments per long rest. You must be proficient in Smithing Tools to repair attachments.   WEAPON ATTACHMENTS (2 of each)   Arm Blades: Collapsible longswords. 1d8 + Strength Piercing. Extend and Collapse blades using bonus action. Must deactivate to free hands and use other weapons, shields, cast spells, etc.   Arrow Volley Revolver: Range 60/100ft. 1d8 + Dex. Use Bonus Action to shoot 1 arrow or Action to shoot 2 (Extra Attack allows for more shots). Auto-Loading, each attachment has 6 shots. Use an action to reload 3 slots. You have 24 arrows in total (4 full rounds, 2 per revolver).   Flamethrower: 2 uses per attachment. Has same effect as Burning Hands. NOTE: If the attachment breaks, it explodes. Take 2d6 fire damage and roll 1d20. DC 11 to avoid permanent injuries (ask DMs for specifics).   ACCESSORY ATTACHMENTS (1 of each)   Glider: Same effect as Feather Fall. 2 uses per short rest before overheats.

Type AC STR Req. Stealth Dis.
Light 13 No



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