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Corth

Fighter 1 Class & Level
Miltia Man Background
Variant Human Race
Lawful Evil Alignment

Strength 16
+3
Dexterity 10
+0
constitution 16
+3
intelligence 8
-1
wisdom 14
+2
charisma 8
-1
Total Hit Dice 2
Hit Die
1d10+3
+2 proficiency bonus
+5 Strength
+1 Dexterity
+5 Constitution
-1 Intelligence
+1 Wisdom
-1 Charisma
saving throws
+0 Acrobatics
+3 Animal Handling
-1 Arcana
+5 Athletics
-1 Deception
-1 History
+3 Insight
-1 Intimidation
-1 Investigation
+1 Medicine
-1 Nature
+3 Perception
-1 Performance
-1 Persuasion
-1 Religion
+1 Sleight of Hands
+1 Stealth
+3 Survival
skills Fighter All armor-Shields Simple and martial weapons Strength-Constitution saving throws Perception-Animal Handling Militia Man Common-J'renthi-Varrshrin Athletics-Survival Variant Human Insight +1 to Strength and Constitution  
  proficiencies

 
16
Armor Class
13
Hit Points
+0
Initiative
30
Speed
HalberdTo Hit [1d20+5] Damage[ 1d10+3] SlashingDamage [1d4+3] Bludgeoning
-Two-HandedReachHeavy
SpearShieldTo Hit [1d20+5] Damage [1d6+3] Piercing
-Versatile [1d8+3]Thrown [20/60]
Attacks
Animal Handling
Athletics
Insight
Perception
Survival
Proficiences
Chain Mail- AC-->16
Halberd,Spear-Shield,Light Crossbow
20 bolts
Explorer's Pack
-Backpack
-Bedroll
-Mess kit
-Tinderbox
-10 torches
-10 days of Rations
-Waterskin
-50 feet of Hempen rope
Equipment
Justice Above Everything.
Will literally slaughter anyone if they break one of my moral laws knowingly or unknowingly.

Ideals
Polearm Master-When you take the attack action with a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the other end of the weapon. The damage die is a d4 (add attribute modifiers as normal) and deals bludgeoning damage. Otherwise, this attack functions just as if you attacked with the weapon in question.
• While wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.


Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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