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Onmak

Gunslinger/Rogue 9 Class & Level
Little man, Big cock Background
Goblin Race
Chaotic Neutral Alignment

Strength 8
-1
Dexterity 20
+5
constitution 18
+4
intelligence 10
+0
wisdom 13
+1
charisma 20
+5
Total Hit Dice
Hit Die
1d+4
+0 proficiency bonus
+2 Strength
+5 Dexterity
+6 Constitution
+0 Intelligence
+1 Wisdom
+4 Charisma
saving throws
+5 Acrobatics
+1 Animal Handling
+0 Arcana
-1 Athletics
+9 Deception
+0 History
+1 Insight
+9 Intimidation
+0 Investigation
+1 Medicine
+0 Nature
+5 Perception
+5 Performance
+13 Persuasion
+0 Religion
+13 Sleight of Hands
+5 Stealth
+1 Survival
skills

 
17
Armor Class
62
Hit Points
+5
Initiative
30ft
Speed
Pistol 1d20+10 1d10+5
Musket 1d20+10 1d12+5
Palm Pistol 1d20+10 1d8+5
Pistol in other hand 1d20+7
Attacks

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Rapier

Melee Weapon Finesse Common

Type Damage Damage Range Properties
Martial 1d8 Piercing Finesse

Cost: 25 gp Weight: 2 lb


 

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Goblin

Ability Score Increase Dex +2; Con +1
Size Small
Speed 30 ft.

Age. Goblins reach adulthood at age 8 and live up to 60 years.

Alignment. Goblins are typically neutral evil, as they care only for their own needs. A few goblins might tend toward good or neutrality, but only rarely.

Size. Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.

 

Languages. You can speak, read, and write Common and Goblin

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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