Disclaimer! Not my creation; I don't know who to credit
Weapon
Uncommon Requires Attunement
Finesse, Light, Range, ThrownA thin, wicked-looking dagger. You gain +1 to attack and damage rolls with it. When you hit a creature with this magic weapon, you can make a DC 10 Dexterity (Sleight of Hand) check to steal one item from the target. The item cannot be currently held or strongly tethered and must weigh 2 lbs or less. The item is hooked on the end of the weapon. The item can then be transferred to your free hand or your pocket as a bonus action. It is otherwise dropped to the floor if you make another attack with the weapon.
| Type | Damage | Damage | Range |
|---|---|---|---|
| Simple Melee | 1d4+1 | Piercing | 20/60 |
Cost: 600gp
Weight: 1 lb
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