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Aldwyn Ghaelenshade in Dungeons & Dragons 5e

Aldwyn Ghaelenshade

Druid 1 Class & Level
Outlander Background
Human (alt.) Race
Neutral Good Alignment

Strength 12
+1
Dexterity 14
+2
constitution 14
+2
intelligence 10
+0
wisdom 17
+3
charisma 8
-1
Total Hit Dice 1
Hit Die
1d8+2
+2 proficiency bonus
+1 Strength
+2 Dexterity
+2 Constitution
+2 Intelligence
+5 Wisdom
-1 Charisma
saving throws
+2 Acrobatics
+3 Animal Handling
+0 Arcana
+3 Athletics
-1 Deception
+0 History
+3 Insight
-1 Intimidation
+0 Investigation
+5 Medicine
+2 Nature
+5 Perception
-1 Performance
-1 Persuasion
+0 Religion
+2 Sleight of Hands
+2 Stealth
+5 Survival
skills Saving throws:
  • Intelligence & Wisdom saving throws
  • Skills:
  • Athletics, Medicine, Nature, Perception & Survival skills
  • Herbalism kit
  • Armor and weapons:
  • Light & medium armor and shields (all not metal)
  • Simple weapons
  • proficiencies

     
    15
    Armor Class
    10
    Hit Points
    +2
    Initiative
    30 ft
    Speed
    WeaponAttackDamage
    Quarterstaff+3(1d6 or 1d8)+1
    Shillelagh+51d8+3
    Magic stone (sling)+51d6+3 (30/120 ft)
    Attacks
    - Spellcasting ability: Wis +3
  • Spell save: 13
  • Spell attack bonus: +5
  • Spellcasting
    Quarterstaff, leather armor, shield, sling.

    Hunting trap, animal trophy (claw of an eagle), traveler's clothes, backpack, bedroll, tent, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 ft of rope, druidic focus (totem), herbalism kit, fishing tackle, shovel.
    Equipment
    "I have a lessen for every situation, drawn from observing nature"
    Personality Traits
    "It is each person's responsibility to make the most happiness for the whole tribe"
    Ideals
    "I suffer awful visions of a coming disaster and will do anything to prevent it"
    Bonds
    "Don't expect me to save those who cannot save themselves. It is nature's way that the strong thrive and the weak perish"
    Flaws
    Human (alt.):
    +1 language (Elvish)
    +1 skill (medicine)
    +1 to two stats

    Observant feat:
    +1 Wis
    +5 passive Wis (perception) and passive Int (investigation)
    You can read lips when they speak a language you know

    Druidic:
    You know and speak the secret druidic language. You can leave hidden messages and automatically spot the messages of others.

    Ritual casting:
    You can cast druid spells as rituals when these have the ritual tag and you have it prepared

    Spellcasting:
    Spellsave DC: 13
    Spell attack modifier: +5

    Wanderer:
    You have excellent memory of maps and geography. You can provide food and drink for you and five others

    Known cantrips:
  • Magic Stone
  • Shillelagh
  • Features & Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Level 0 Spells

    Statblocks for your Trinkets, businesses, building, castles, empires.


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