| +0 | Strength |
| +1 | Dexterity |
| +5 | Constitution |
| -1 | Intelligence |
| +2 | Wisdom |
| +6 | Charisma |
| +1 | Acrobatics |
| +2 | Animal Handling |
| +2 | Arcana |
| +0 | Athletics |
| +6 | Deception |
| +2 | History |
| +2 | Insight |
| +6 | Intimidation |
| -1 | Investigation |
| +2 | Medicine |
| -1 | Nature |
| +2 | Perception |
| +3 | Performance |
| +6 | Persuasion |
| -1 | Religion |
| +1 | Sleight of Hands |
| +1 | Stealth |
| +2 | Survival |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Transmutation
You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:
Statblocks for your Trinkets, businesses, building, castles, empires.
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