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Sky (Pip)

Monk 1 Class & Level
Outlander Background
Tabaxi Race
Neutral Good Alignment

Strength 9
-1
Dexterity 17
+3
constitution 14
+2
intelligence 12
+1
wisdom 17
+3
charisma 15
+2
Total Hit Dice 1
Hit Die
1d8+2
+2 proficiency bonus
+1 Strength
+5 Dexterity
+2 Constitution
+1 Intelligence
+3 Wisdom
+2 Charisma
saving throws
+5 Acrobatics
+3 Animal Handling
+1 Arcana
+1 Athletics
+2 Deception
+1 History
+5 Insight
+2 Intimidation
+1 Investigation
+3 Medicine
+1 Nature
+5 Perception
+2 Performance
+2 Persuasion
+1 Religion
+3 Sleight of Hands
+5 Stealth
+5 Survival
skills Acrobatics, Athletics, Insight, Perception, Stealth, Survival proficiencies

 
16
Armor Class
10
Hit Points
+3
Initiative
30ft
Speed
WeaponAttackDamageProperties
Quarterstaff1d20+51d6+3 bludgeoningversatile (1d8)
Shortsword1d20+51d6+3 piercingfinesse, light
Dart1d20+51d4+3 piercingfinesse, thrown (range 20/60)
Attacks
Proficiencies. Lute, simple weapons, shortswords, alchemist’s supplies
Languages. Common, [Goblin/Draconic/Undercommon/Giant], [Goblin/Draconic/Undercommon/Giant]
Proficiences
N/A
Spellcasting
Quarterstaff, hunting trap, rabbit foot, set of traveller's clothes, 10gp, shortsword, 10 darts, backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, waterskin, 50ft of hempen rope
Equipment
I watch over my friends as if they were a litter of newborn kittens. I'm always picking things up, fiddling with them, and sometimes accidentally breaking them.
Personality Traits
Greater Good. It is each person's responsibility to make the most happiness for the whole tribe.
Ideals
I was framed for my mother's murder, I aim never to return to the capital or I'm afraid I'll lose all self-control.
Bonds
I'm too curious for my own good. Anger and resentment fight for control over my body every day.
Flaws
Darkvision. See in the dark up to 60ft
Feline Agility. Double movement, recharges after turn spent not moving
Cat's Claws. Climbing speed of 20ft, attack 1d4+strength / slashing
Wanderer. Excellent memory for maps and geography, find food and water for 6 people per day
Unarmoured Defence. AC = 10 + DEX + WIS without any armour or shield
Martial Arts. Unarmed strike as bonus action after monk weapon or an unarmed strike, DEX for rolls using monk weapons, can roll 1d4 instead of dice for monk weapon (changes as level goes up)

Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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