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Malin

bard 6 Class & Level
Guild Artisan Background
Human Variant Race
Lawfull Good Alignment

Strength 13
+1
Dexterity 16
+3
constitution 10
+0
intelligence 13
+1
wisdom 18
+4
charisma 16
+3
Total Hit Dice 6
Hit Die
1d8+0
+3 proficiency bonus
+1 Strength
+6 Dexterity
+0 Constitution
+1 Intelligence
+4 Wisdom
+6 Charisma
saving throws
+9 Acrobatics
+5 Animal Handling
-2 Arcana
+3 Athletics
+4 Deception
+2 History
+7 Insight
+4 Intimidation
+2 Investigation
+7 Medicine
+2 Nature
+7 Perception
+4 Performance
+0 Persuasion
+2 Religion
+4 Sleight of Hands
+4 Stealth
+7 Survival
skills Acrobatics, Insight, Medicine, Perception, Survival, Persuasion. proficiencies

 
14
Armor Class
38
Hit Points
+4
Initiative
30
Speed
WeaponAttackDamage
Longbow+6 1d8+3
Unarmed+7 1d6+3
Disarming Feint+5 1d4+3 + disarm
Throw+5 1d4+3 + prone
Attacks
Malin är dotter till en välbärgad borgarfamilj från handelsstaden Ronneby. Hon var andra barn i familjen och skickades därför till konstskolan för att uppfostras till hovdam. Hon tröttnade dock på det tråkiga livet på skolan och började använda sina talanger inom målning och musik för att tjäna ihop pengar som hon sedan använde för en resa till sin storebror Henke på krigarskolan. Hon bodde med honom i några månader då hon arbetade på dagarna och tränade med honom på kvällarna. Efter en tid nådde dock nyheten om hennes försvinnande till hennes föräldrar och hon gav sig av igen. Hon bodde en tid i ett munkkloster där hon lärde sig att försvara sig utan vapen. Efter att ha varit hemifrån i nästan ett år tvingade hennes hemlängtan till sist tillbaka henne hem där hon med mycket diskussion och argumenterande lyckades övertala sina föräldrar att tillåta henne att gå i diplomatskola som lärling. Idag tjänar hon under lord Simon den kungliga attachén i Kallinge.

Personality Traits
Features
Bard: You can inspire an ally giving them +1d8 3/day and sing during a long rest healing allies 1d6.
Sharpshooter: ranged attacks ignore cover, you dont have disadvantage at long ranges and you kan suffer a -5 attack roll penalty to deal +10 damage.

Judo Training: Your unarmed strikes deals 1d6+Dex. You can grapple an enemy as a bonus action after making an unarmed attack and you can use you reaction to automatically grapple a target who misses you with an attack.
Redirection:You can use your reaction to increase your AC by 2 againt one attack from a grappled creature. If this attack misses you can redirect the damage back to the attacker.
Judo Techniques: You can use a bonus action to throw a grappeled creature 10ft dealing 2d4 damage and knocking them prone or apperahend them, knocking them prone and dealing 2d6 damage.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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