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Arthur Pendragon in Dungeons & Dragons 5e

Arthur Pendragon

Fighter 5 Class & Level
Noble Background
Human Race
Lawful Neutral Alignment

Strength 18
+4
Dexterity 11
+0
constitution 12
+1
intelligence 10
+0
wisdom 13
+1
charisma 14
+2
Total Hit Dice 5
Hit Die
1d10+1
+3 proficiency bonus
+7 Strength
+0 Dexterity
+5 Constitution
+0 Intelligence
+1 Wisdom
+2 Charisma
saving throws
+0 Acrobatics
+1 Animal Handling
+0 Arcana
+4 Athletics
+2 Deception
+3 History
+1 Insight
+5 Intimidation
+0 Investigation
+1 Medicine
+0 Nature
+4 Perception
+2 Performance
+5 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+1 Survival
skills History Intimidation Perception Persuasion proficiencies

 
19
Armor Class
44
Hit Points
+0
Initiative
30 ft
Speed
Longsword +1 1d20+8 1d8+5
Unarmed Strike 1d20+7 5
Attacks
ARMOR
Heavy Armor, Light Armor, Medium Armor, Shields

WEAPONS
Martial Weapons, Simple Weapons

TOOLS
Dragonchess Set

LANGUAGES
Common, Draconic, Elvish
Proficiences
Armor of Fire Resistance, Chain Mail (AC 16, Str 13, Disadvantage on Stealth)
Ring of Fire Resistance (Warding, Jewelry)
Shield, +1 (+3 AC)
Signet Ring
Equipment
If you do me an injury, I will crush you, ruin your name, and salt your fields.
My favor, once lost, is lost forever.
Personality Traits
Power. If I can attain more power, no one will tell me what to do
Ideals
The common folk must see me as a hero of the people.
Bonds
I hide a truly scandalous secret that could ruin my family forever.
Flaws
Fighter Features

Fighting Style
You adopt a fighting style specialty.

Protection
While wielding a shield and a creature you can see attacks a target other than you within 5 ft., you can use your reaction to impose disadvantage on the attack roll.
Protection: 1 Reaction

Second Wind
Once per short rest, you can use a bonus action to regain 1d10 + 5 HP.
Second Wind: 1 Bonus Action

Action Surge (one use per short rest)
You can take one additional action on your turn. This can be used 1 times per short rest.

Martial Archetype
Champion

Improved Critical
Your weapon attacks score a critical hit on a roll of 19 or 20.

Extra Attack
You can attack twice whenever you take the Attack action on your turn.
Extra Attack: (No Action)

RACIAL TRAITS
Ability Score Increase
Languages
Elvish
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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