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Half-Orc Bard

Bard 5 Class & Level
Entertainer Background
Half-Orc Race
Alignment

Strength 10
+0
Dexterity 16
+3
constitution 14
+2
intelligence 10
+0
wisdom 10
+0
charisma 16
+3
Total Hit Dice 5
Hit Die
1d8+2
++3 proficiency bonus
+0 Strength
+6 Dexterity
+2 Constitution
+0 Intelligence
+0 Wisdom
+6 Charisma
saving throws
+6 Acrobatics
+1 Animal Handling
+1 Arcana
+1 Athletics
+4 Deception
+3 History
+1 Insight
+6 Intimidation
+1 Investigation
+1 Medicine
+1 Nature
+3 Perception
+9 Performance
+9 Persuasion
+1 Religion
+4 Sleight of Hands
+4 Stealth
+1 Survival
skills Acrobatics, History, Perception, Intimidation, Performance, Persuasion proficiencies

 
14
Armor Class
50
Hit Points
+4
Initiative
30
Speed
Rapier 1d20+6 1d8+3
Dagger 1d20+6 1d4+3
Attacks
Light Armor
Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Disguise Kit, 4 Types of Musical Instruments.
Proficiences
Spell Attack | 1d20+7
Spell DC | 15
Bardic Inspiration | 3d8
Spellcasting
Leather Armor
Rapier
Dagger
Entertainer's Pack
Any 2 Musical Instruments
A favor from an admirer
Costume
Belt Pouch
Equipment
Languages:
  • Common
  • Orc

  • Half-Orc Features:
  • Within 60 feet of you, tread dim light as bright, darkness as dim light.
  • Intimidation proficiency.
  • Once before resting, you can drop to 1hp when you would have been reduced to 0hp.
  • Gain one additional weapon die of damage on a critical hit.

  • Entertainer Feature:
  • Your performances tend to make people like you, and you can always find somewhere to perform.

  • Bard Features:
  • Inspire an ally within 60 feet, giving them a bonus 1d8 on one ability check, attack roll, or save (up to CHA modifier times per day).
  • Gain half your proficiency bonus on ability checks you aren't proficient in.
  • You can perform during a short rest to cause an ally or yourself to gain an additional 1d6 hp (once) if healed during the rest.
  • Gain double proficiency with Performance and Persuasion.

  • Bard Archetype: Glamour
  • You can spend a sue of Bardic Inspiration as a bonus action to allow CHA mod creatures within 60 feet that can see you to move their speed without provoking as a reaction and grant them 8 temp hp (see rules).
  • Once per rest you can attempt to charm up to CHA mod creatures in your audience (see rules).
  • Regain Bardic Inspiration with short rest.
  • Features & Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


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