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Kendrikson

Rogue 3 Class & Level
City Watch Background
Hobgoblin Race
neutral good Alignment

Strength 15
+2
Dexterity 17
+3
constitution 17
+3
intelligence 11
+0
wisdom 14
+2
charisma 12
+1
Total Hit Dice 8
Hit Die
1d8+3
+0 proficiency bonus
+2 Strength
+5 Dexterity
+3 Constitution
+2 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+5 Acrobatics
+2 Animal Handling
+0 Arcana
+4 Athletics
+1 Deception
+0 History
+4 Insight
+1 Intimidation
+2 Investigation
+2 Medicine
+4 Nature
+6 Perception
+1 Performance
+1 Persuasion
+0 Religion
+3 Sleight of Hands
+7 Stealth
+6 Survival
skills Athletics, Investigation, Insight, Investigation, Perception, stealth proficiencies

 
14
Armor Class
30
Hit Points
+3
Initiative
30
Speed
Attacks
Athletics, Investigation, Insight, Investigation, Perception, stealth, Nature, Survival
Proficiences
a horn with which to summon help, a bunch of daggers, a longbow
Equipment
Kind and generally good person
Personality Traits
Hopes to bring piece and prosperity to goblin kind
Ideals
Shri Ratcha
Bonds
Overly loyal and selfless
Flaws
Sneak Attack.2d6 extra damage on attack where you have advantage or another enemy of creature is within 5 ft. (use once/turn).

Thieves' Cant.Convey secret messages hidden in normal conversation.

Skirmisher.You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.

Survivalist.Gain proficiency in the Nature and Survival skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.

Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

[block: Sneak Attack.1d6 extra damage on attack where you have advantage or another enemy of creature is within 5 ft. (use once/turn).   Thieves' Cant.Convey secret messages hidden in normal conversation.   Skirmisher.You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.   Survivalist.Gain proficiency in the Nature and Survival skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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