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Samsari


Hit Points

Hit Dice: d6 per Samsari level
Hit Points at first Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier

Proficiences

Armor: none
Weapons: Mace, quarterstaff, shanzi, spear
Tools: One musical instrument of your choice
Saving Throws: Wisdom, Charisma
Skills: Choose two from Animal Handling, Arcana, History, Insight, Medicine, Nature, Perception, and Religion

Starting Equipment

You start with the following equipment, in addition to the equipment granted by your background: (a) a spear or (b) a quarterstaff (a) a mace or (b) two shanzi (a) an explorer's pack or (b) a scholar's pack A musical instrument of your choice Alternately, you can purchase your own starting equipment. At level 1, a samsari begins with 3d4 x 10 gp. 34 Chapter


Spellcasting

Elemental Bolt


Subclass Options

Path of the King

King samsari seek their own enlightenment before that of others. A king's philosophy is that one cannot truly teach others until one knows the intricacies of life firsthand, and can only then guide others through their example and protect them with their power.  

Unarmored Defense

Beginning at 3rd level when you choose this path, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + qi abuility modifier


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