| +3 | Strength |
| +4 | Dexterity |
| +3 | Constitution |
| -1 | Intelligence |
| +2 | Wisdom |
| +0 | Charisma |
| +4 | Acrobatics |
| +2 | Animal Handling |
| -1 | Arcana |
| +3 | Athletics |
| +0 | Deception |
| -1 | History |
| +2 | Insight |
| +0 | Intimidation |
| -1 | Investigation |
| +2 | Medicine |
| +1 | Nature |
| +4 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| -1 | Religion |
| +2 | Sleight of Hands |
| +4 | Stealth |
| +4 | Survival |
| Bite (Unarmed) | 1d20+4 | 1d6+4 |
|---|---|---|
| Claw (Unarmed) | 1d20+4 | 1d4+4 |
| Dagger | 1d20+4 | 1d4+4 |
| Dart | 1d20+4 | 1d4+4 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Melee Weapon Finesse, Light, Thrown Common
| Type | Damage | Damage | Range | Properties |
|---|---|---|---|---|
| Simple | 1d4 | Piercing | 20/60 ft | Finesse, Light, Thrown |
Cost: 2 gp Weight: 1 lb
DnD 5e SRD SRD
Ranged Weapon Finesse, Thrown Common
| Type | Damage | Damage | Range | Properties |
|---|---|---|---|---|
| Simple | 1d4 | Piercing | 20/60 ft | Finesse, Thrown |
Cost: 5 cp Weight: 1/4 lb
The statblocks of your class features
You star with the following equipment in addition the the equipment granted by your background (a) a shortsword or (b) any simple weapon (b) a dungeoneers pack or (b) an explorers pack 10 darts
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
DnD 5e Players handbook
Adventuring Gear Common
A set of common travelers clothes to protect from the elements. This may be a set of oiled leathers or tailored furs.
Cost: 2 gp Weight: 4 lb.
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