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Cult Knifehand in Dungeons & Dragons 5e

Wrath of the Lich King D&D 5e Campaign

Cult Knifehand CR: 1/4

Medium humanoid , neutral evil
Armor Class: 13
Hit Points: 11
Speed: 30 ft

STR

10 +0

DEX

15 +2

CON

11 +0

INT

11 +0

WIS

10 +0

CHA

10 +0

Skills: Deception +2, Stealth +4  

Traits

Hidden Blade. Once per turn, the Cult Knifehand deals an extra 2 damage when it hits a creature with a melee weapon attack and has advantage on the attack roll.   Street Disguise. The Knifehand has advantage on checks made to blend into crowds, refugee groups, work crews, or roadside camps.   Not Worth Dying For. When an allied cultist within 30 feet is reduced to 0 hit points, the Knifehand may move up to half its speed without provoking opportunity attacks.
Senses: Passive Perception 10
Languages: Common, Cult Cipher
Challenge Rating: 1/4 ( 50 XP)

Actions

Knife. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 piercing damage.   Garrote. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature that is surprised, grappled, or unaware of the Knifehand. Hit: 5 bludgeoning damage, and the target cannot speak until the start of the Knifehand’s next turn.

A quiet killer used by the Cult of the Damned to silence witnesses, murder healers, and remove anyone who notices too much.

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