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Construct Spirit in Dungeons & Dragons 5e

Player's Handbook (2024)

Construct Spirit

Medium construct, neutral
Armor Class: 13 + the level of the spell (natural armor)
Hit Points: 40 + 15 for each spell level above 4th
Speed: 30 ft.

STR

18 +4

DEX

10 +0

CON

18 +4

INT

14 +2

WIS

11 +0

CHA

5 -3

Damage Resistances: poison
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses:

Darkvision 60 ft.; Passive Perception 10

Languages: understands the languages spoken by the caster
Proficiency Bonus: Same as summoner

Heated Body (Metal Only). A creature that hits the spirit with a melee attack or that starts its turn in a grapple with the spirit takes 1d10 Fire damage.

Stony Lethargy (Stone Only). When a creature starts its turn within 10 feet of the spirit, the spirit can target it with magical energy if the spirit can see it. Wisdom Saving Throw: DC equals your spell save DC, the target. Failure: Until the start of its next turn, the target can’t make Opportunity Attacks, and its Speed is halved.

Actions

Multiattack. The spirit makes a number of Slam attacks equal to half this spell’s level (round down).

Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 4 + the spell’s level Bludgeoning damage.

Bonus Actions

Berserk Lashing (Clay Only). Trigger: The spirit takes damage from a creature. Response: The spirit makes a Slam attack against that creature if possible, or the spirit moves up to half its Speed toward that creature without provoking Opportunity Attacks.


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