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Homebrew

Darkhound CR: 3

Medium fiend, demon, neutral evil
Armor Class: 15
Hit Points: 59hp (9d8+18) 9d8+18
Speed: 45 ft

STR

17 +3

DEX

15 +2

CON

15 +2

INT

6 -2

WIS

14 +2

CHA

8 -1

Saving Throws: Str +5, Dex +4, Wis +4
Skills: Perception +4, Stealth +4, Survival +4
Damage Vulnerabilities: Radiant
Damage Resistances: Fire, necrotic, psychic
Damage Immunities: Poison
Condition Immunities: Blinded, poisoned
Senses: Darkvision 60 ft., blindsight 30 ft., passive Perception 14
Languages: understands Eredun and Common
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Curse Tracker. The Darkhound has advantage on attack rolls against creatures affected by one of its summoner’s Warlock spells with a duration of 1 minute or longer.   Mage Mauler. When the Darkhound hits a creature concentrating on a spell, the target has disadvantage on the saving throw to maintain concentration.   Nether-Bound. If the Darkhound is reduced to 0 hit points, it vanishes back into the Twisting Nether, leaving no corpse behind.

Actions

Multiattack. The Darkhound makes two Bite attacks.   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 piercing damage (2d6+3) 2d6+3 .   Fel Howl. Each hostile creature within 10 feet of the Darkhound must make a DC 13 Wisdom saving throw. On a failed save, a creature is frightened until the end of the Darkhound’s next turn. Once used, Fel Howl cannot be used again until the Darkhound’s summoner finishes a short or long rest.

Bonus Actions

Pounce on the Cursed. The Darkhound moves up to half its speed toward a creature affected by one of its summoner’s Warlock spells.

Reactions

Snap at Magic. When a creature within 5 feet casts a spell, the Darkhound may make one Bite attack against it.

Motivation/Compulsion

Darkhounds are driven to hunt marked, cursed, or magically active prey.

Usual Tactics

The Darkhound rushes cursed enemies, disrupts spellcasters, and uses Fel Howl to break enemy formations.

Darkhounds are brutal demonic predators related to felhunters, but more physically aggressive. They are often used to track cursed enemies, tear through spellcasters, and hunt wounded prey.

Suggested Environments

Fel-corrupted forests, demonic hunting grounds, Burning Legion camps, warlock rituals, the Twisting Nether


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