Homebrew
Curse Tracker. The Darkhound has advantage on attack rolls against creatures affected by one of its summoner’s Warlock spells with a duration of 1 minute or longer. Mage Mauler. When the Darkhound hits a creature concentrating on a spell, the target has disadvantage on the saving throw to maintain concentration. Nether-Bound. If the Darkhound is reduced to 0 hit points, it vanishes back into the Twisting Nether, leaving no corpse behind.
Multiattack. The Darkhound makes two Bite attacks. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 piercing damage (2d6+3) 2d6+3 . Fel Howl. Each hostile creature within 10 feet of the Darkhound must make a DC 13 Wisdom saving throw. On a failed save, a creature is frightened until the end of the Darkhound’s next turn. Once used, Fel Howl cannot be used again until the Darkhound’s summoner finishes a short or long rest.
Pounce on the Cursed. The Darkhound moves up to half its speed toward a creature affected by one of its summoner’s Warlock spells.
Snap at Magic. When a creature within 5 feet casts a spell, the Darkhound may make one Bite attack against it.
Darkhounds are driven to hunt marked, cursed, or magically active prey.
The Darkhound rushes cursed enemies, disrupts spellcasters, and uses Fel Howl to break enemy formations.
Fel-corrupted forests, demonic hunting grounds, Burning Legion camps, warlock rituals, the Twisting Nether
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