Homebrew
The Sayaad uses Charisma as its spellcasting ability. Spell save DC 14, spell attack +6.
Sadistic Grace. The Sayaad deals an extra 3 psychic damage 1d6 to creatures that are charmed, frightened, or affected by one of its summoner’s Warlock spells. Nether-Bound. If the Sayaad is reduced to 0 hit points, it vanishes back into the Twisting Nether, leaving no corpse behind.
Multiattack. The Sayaad makes two Lash of Pain attacks. Lash of Pain. Melee Spell Attack: +6 to hit, reach 10 ft., one target. Hit: 10 psychic damage (2d6+3) 2d6+3 . Seductive Command. One creature within 30 feet that can see or hear the Sayaad must make a DC 14 Wisdom saving throw. On a failed save, the creature is charmed until the end of the Sayaad’s next turn. While charmed this way, the creature’s speed is reduced to 0.
Cruel Advance. The Sayaad moves up to half its speed. If it ends this movement within 10 feet of a charmed or frightened creature, it gains advantage on its next Lash of Pain attack before the end of its turn.
Punish Weakness. When a creature within 10 feet fails a saving throw, the Sayaad may deal 5 psychic damage to it 1d10 .
Sayaad seek control, domination, emotional weakness, and opportunities to inflict exquisite suffering.
The Sayaad disables vulnerable enemies with charm effects, then punishes them with psychic lashes.
Warlock sanctums, corrupted courts, demonic cults, Burning Legion strongholds, the Twisting Nether
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