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Succubus CR: 2

Medium fiend, demon, chaotic evil
Armor Class: 15
Hit Points: 38hp (7d8+7) 7d8+7
Speed: 30 ft , fly: 30 ft

STR

10 +0

DEX

16 +3

CON

12 +1

INT

13 +1

WIS

12 +1

CHA

17 +3

Saving Throws: Dex +5, Cha +5
Skills: Deception +5, Insight +3, Persuasion +5, Stealth +5
Damage Vulnerabilities: Radiant
Damage Resistances: Fire, necrotic, psychic
Damage Immunities: Poison
Condition Immunities: charmed, frightened, poisoned
Senses: Darkvision 60 ft., passive Perception 11
Languages: Common, Eredun, Infernal
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

The Succubus uses Charisma as its spellcasting ability. Spell save DC 13, spell attack +5.

At will: Minor illusionary whispers, seductive glamour


Beguiling Presence. The Succubus has advantage on Charisma checks made against creatures that are not immune to being charmed.   Nether-Bound. If the Succubus is reduced to 0 hit points, it vanishes back into the Twisting Nether, leaving no corpse behind.

Actions

Lash of Pain. Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 10 psychic damage (2d6+3) 2d6+3 .   Beguiling Glance. One creature within 30 feet that can see the Succubus must make a DC 13 Wisdom saving throw. On a failed save, the target is charmed until the end of the Succubus’s next turn. The effect ends early if the Succubus or its allies damage the target

Bonus Actions

Tempting Step. The Succubus moves up to half its speed without provoking opportunity attacks from creatures charmed by it.

Reactions

Cruel Deflection. When a creature charmed by the Succubus misses it with an attack, the Succubus may force that creature to take 3 psychic damage 1d6 .

Motivation/Compulsion

Succubi seek control, secrets, pleasure, and emotional weakness to exploit.

Usual Tactics

The Succubus charms vulnerable enemies, avoids being surrounded, and uses Lash of Pain from reach.

Succubi are manipulative demons who weaponize charm, pain, and temptation. In battle, they use speed, misdirection, and cruel lashes of shadow magic to weaken enemies.

Suggested Environments

Warlock sanctums, noble courts, demonic cults, corrupted cities, the Twisting Nether


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