The Succubus uses Charisma as its spellcasting ability. Spell save DC 13, spell attack +5.
Beguiling Presence. The Succubus has advantage on Charisma checks made against creatures that are not immune to being charmed. Nether-Bound. If the Succubus is reduced to 0 hit points, it vanishes back into the Twisting Nether, leaving no corpse behind.
Lash of Pain. Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 10 psychic damage (2d6+3) 2d6+3 . Beguiling Glance. One creature within 30 feet that can see the Succubus must make a DC 13 Wisdom saving throw. On a failed save, the target is charmed until the end of the Succubus’s next turn. The effect ends early if the Succubus or its allies damage the target
Tempting Step. The Succubus moves up to half its speed without provoking opportunity attacks from creatures charmed by it.
Cruel Deflection. When a creature charmed by the Succubus misses it with an attack, the Succubus may force that creature to take 3 psychic damage 1d6 .
Succubi seek control, secrets, pleasure, and emotional weakness to exploit.
The Succubus charms vulnerable enemies, avoids being surrounded, and uses Lash of Pain from reach.
Warlock sanctums, noble courts, demonic cults, corrupted cities, the Twisting Nether
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