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Morgan Arms BCG Sentry Turret in Dungeons & Dragons 5e

Dustriders

Morgan Arms BCG Sentry Turret

Tiny construct, robotic, none
Armor Class: 12 + your Proficiency Bonus + your Intelligence Modifier
Hit Points: 4 + Five Times your Level + your Intelligence Modifier
Speed: 0 Ft

STR

16 +3

DEX

16 +3

CON

16 +3

INT

10 +0

WIS

10 +0

CHA

10 +0

Saving Throws: Strength, Constitution
Skills: None
Damage Vulnerabilities: Lightning
Damage Resistances: Fire, Slashing
Damage Immunities: Necrotic, Poison, Psychic
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Unconscious
Senses: Passive perception of 15.   Blindsight within 15 feet.   Darkvision out to 45 feet. Ignores Magical and Nonmagical Darkness.   Vision of 180 feet. Targets beyond visual range cannot be targeted by this weapon.
Languages: None
Proficiency Bonus: Inherits the User's Proficiency Bonus

None


Firing Arc - This turret has a firing arc of 360 degrees.   Remote Operation - This turret can be manually operated remotely from up to 60 feet away. Otherwise, the turret will follow its last command while not in range. This provides a camera feed to the operator.

Actions

Fire Burst - The turret will fire a normal burst attack (7 shots).   Fire Controlled Burst - The turret will fire half a burst (3 shots) with a +6 bonus to hit as an attack.   Fire Extended Burst - The turret will fire 14 shots without your Proficiency Bonus modifier to hit, as an attack. Once the turret has used this maneuver, it may not use it again until after the operator finishes a short or long rest.

Bonus Actions

Lock On - While deployed, the turret will select a single target to attack. Attacks made by the turret against the target add double the operator's Proficiency Bonus. This bonus will apply until the target reaches 0 HP or the turret's magazine is expended. Once the turret has used this maneuver, it may not use it again until after the operator finishes a short or long rest.

Reactions

Sentry Mode - Whenever a target enters the restricted 90 degree firing arc (determined by the user), this turret takes the Attack action as a Reaction.

A deployed Briefcase Gun in Sentry Mode, this automated turret inherits the weapon's original statistics. It uses specialized clamps with a locking mechanism to attach to surfaces when thrown.

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