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Lordaeron Footman in Dungeons & Dragons 5e

Wrath of the Lich King D&D 5e Campaign

Lordaeron Footman

Medium Human, Soldier Of Lordaeron, Lawful Good

Armor Class 16
Hit Points 22hp (4d8+4) 4d8+4
Speed: 30 ft

STR

14
( +2 )

DEX

11
( +0 )

CON

12
( +1 )

INT

10
( +0 )

WIS

11
( +0 )

CHA

10
( +0 )

Saving Throws Strength +4, Constitution +3
Skills Athletics +4, Perception +2
Senses Passive Perception 10
Languages Common
Challenge Rating 1/2
Proficiency Bonus +2

Description

A trained soldier of Lordaeron equipped with chainmail, shield, and sword. Footmen form the backbone of Lordaeron’s armies and are trained to hold defensive lines against overwhelming odds.   During the Defense of Hearthglen, these soldiers are exhausted, wounded, and frightened, but they continue to stand between the undead and the civilians behind them.

Ideals

Duty. The people of Lordaeron must be protected, no matter the cost.

Bonds

Loyal to Lordaeron, the royal family, and the soldiers standing beside them.

Flaws

Rigid in formation and slow to react when the battle becomes chaotic.

Suggested Environments

Hearthglen, Lordaeron roads, city gates, military camps, barricades, towns under siege


Shield Wall. While the Lordaeron Footman is within 5 feet of another allied creature wielding a shield, the Footman gains a +1 bonus to AC.   Hold the Line. Opportunity attacks made by the Lordaeron Footman stop the target’s movement on a hit.

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 slashing damage. 1d8+3   Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage, and the target must succeed on a DC 12 Strength saving throw or be pushed 5 feet. 1d4+3

Bonus Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 slashing damage. 1d8+3   Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage, and the target must succeed on a DC 12 Strength saving throw or be pushed 5 feet. 1d4+3

Reactions

Protective Interpose. When a creature within 5 feet of the Footman is hit by an attack, the Footman may impose disadvantage on the attack roll. The Footman must be wielding a shield.


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