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Risen Militia Guard in Dungeons & Dragons 5e

Risen Militia Guard CR: 1

Medium to Medium undead, unaligned
Armor Class: 15
Hit Points: 38
Speed:

STR

15 +2

DEX

10 +0

CON

15 +2

INT

4 -3

WIS

8 -1

CHA

5 -3

Saving Throws: Str +4, Con +4
Skills:

Undead Fortitude

  If damage reduces the Risen Militia Guard to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is Holy, radiant, or from a critical hit.   On a success, it drops to 1 hit point instead.  

Broken Shield Wall

  While the Risen Militia Guard is within 5 feet of another undead creature, it gains a +1 bonus to AC.  

Dead Soldier’s Instinct

  Opportunity attacks made by the Risen Militia Guard have advantage.
Damage Resistances: Poison, Necrotic
Condition Immunities: Poisoned, Exhaustion
Senses: Darkvision 60 ft., passive Perception 9
Languages: Understands the languages it knew in life but cannot speak
Challenge Rating: 1

Actions

Rusted Longsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target.   Hit: 7 slashing damage.  

Shield Bash

  Melee Weapon Attack: +4 to hit, reach 5 ft., one target.   Hit: 5 bludgeoning damage, and the target must succeed on a DC 12 Strength saving throw or be pushed 5 feet.

A fallen guard of Hearthglen or Lordaeron, raised with armor still strapped to its body. Unlike common townsfolk, these undead retain faint fragments of martial instinct. They lift shields, swing swords, and push forward with eerie discipline.  
The shield still bears Lordaeron’s crest. The thing behind it does not remember why.

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