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Risen Townsfolk in Dungeons & Dragons 5e

Hombrew

Risen Townsfolk CR: 1/4

Medium undead,
Armor Class: 8
Hit Points: 18hp (2d8+4) 2d8+4
Speed: 20 20 ft

STR

13 +1

DEX

6 -2

CON

14 +2

INT

3 -4

WIS

6 -2

CHA

5 -3

Saving Throws: Con +4
Skills:

Undead Fortitude

If damage reduces the Risen Townsfolk to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is Holy, radiant, or from a critical hit.   On a success, it drops to 1 hit point instead.  

Plague Carrier

  A creature hit by the Risen Townsfolk’s Bite must succeed on a DC 11 Constitution saving throw or become mildly infected until the end of its next short rest.   While mildly infected, the creature has disadvantage on Constitution checks.   This infection is not meant to instantly kill players. It is there to create pressure and fear.
Damage Resistances: Poison
Damage Immunities: Necrotic
Condition Immunities: Poisoned, Exhaustion
Senses: Darkvision 60 ft., passive Perception 8
Languages: Understands the languages it knew in life but cannot speak
Challenge Rating: 1/4

Actions

Actions Slam   Melee Weapon Attack: +3 to hit, reach 5 ft., one target.   Hit: 5 bludgeoning damage.   Bite   Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled, prone, or restrained target.   Hit: 4 piercing damage plus 2 necrotic damage, and the target must make a saving throw against Plague Carrier.

Medium Undead, Unaligned   Recently slain civilians raised by the plague. Their clothes are torn, their skin is pale and grey, and their eyes stare forward without recognition. They move awkwardly but relentlessly, driven by hunger and necromantic instinct.  
A farmer’s wife. A mill worker. A child’s father. Now they claw at the barricade with bloody hands.

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