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Alpha Wolf CR: 1/2

Medium beast, unaligned
Armor Class: 14 (natural armor)
Hit Points: 20 (4d8+4)
Speed: 50 ft

STR

18 +4

DEX

16 +3

CON

15 +2

INT

4 -3

WIS

14 +2

CHA

10 +0

Skills:

Perception +4, Stealth +5, Survival +4

Senses:

Passive Perception 14

Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Traits

Keen Hearing and Smell.
The alpha wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics.
The alpha wolf has advantage on attack rolls against a creature if at least once of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Alpha Presence.
Allied wolves and wolf pups within 30 ft. of the alpha wolf have advantage on saving throws against being frightened.

Relentless Hunter.
The alpha wolf can move through nonmagical difficult terrain without expending extra movement.

Actions

Multiattack.
The alpha wolf makes two Bite attacks.

Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft. one target.
Hit: 10 (2d6+4) piercing damage.
If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Terrifying Howl (Recharge 5-6).
The alpha wolf releases a deep, commanding howl.
Each hostile creature within 60 ft. that can hear it must succeed on a DC 12 Wisdom saving throw or become frightened until the end of its next turn.
All allied wolves within range may immediately use their reaction to move up to half their speed.

An alpha wolf is the dominant leader of a wild pack, distinguished by exceptional size, aggression, and territorial instinct. Unlike ordinary wolves, alpha wolves coordinate pack behavior with frightening precision, often directing attacks toward weakened or isolated prey. Travelers along remote forest roads frequently regard the sound of an alpha’s howl as a warning to leave the region immediately.


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