Dustriders
Velkash Type 29-V Molten Metal Shredder-Repeater
Weapon
Rare
Mastery Archetype: Exotic Ranged
Mods
Accessories
Foregrip
Magazine
Sight
Magazine Size: 30 (Each D8 is a single shot)
Fire Modes: 5-Round Burst (5d8), 3-Round Burst (3d8), Single Shot (1d8), Twinned Molten Charge (2d8 Piercing, 2d8 Fire)
Cartridge: Ferrocite Spike Canister
Maneuvers
Aimed Shot: Fire one shot with a +5 bonus to hit as an attack before moving on your turn
Controlled Burst: Fire three shots with a +2 bonus to hit as an attack
Special Maneuvers
Twinned Molten Charge: Using a Bonus Action, you modify your weapon's magnetic fields, increasing your next attack's AP/Sundering rating to AP V/Sundering V and add the Pinning effect without the HP requirements, but fire two shots, dealing a total of 2d8 Piercing and 2d8 Fire damage, plus two times your Proficiency Bonus in additional Fire damage. This doubles the range of the pinning distance to 60 feet and the projectile's effective range goes up to 180 feet and 270 feet for long range. Crit fails while using this feature immediately cause the weapon to jam.
Special Properties
Armor Piercing III
Heavy Rounds - Deals damage to Poise.
Incendiary - Targets struck with this weapon's attacks must make a Constitution saving throw against a DC equal to 8 + Your Proficiency Bonus + Intelligence Modifier or take your Proficiency Bonus in Fire damage at the start of each of their turns until the condition ends. Will ignite any flammable objects as well.
Light - This weapon can be used in both your main hand and your offhand but without your Proficiency Bonus to hit with your offhand.
Molten Metal Launcher - Each successful shot deals 1d8 Piercing damage and 3 Fire damage.
Pinning - If more than half the target's remaining HP damage is dealt in a single attack, the target is launched in a straight line away from you up to 30 feet away and takes falling damage for every 10 feet the target was pushed back if it gets pinned to a surface. The creature must be medium or smaller for this effect to work. If no vertical surface is available, the target is only pushed up to 30 feet in a straight line away from you. If pinned to a surface, the target will be Restrained until the start of your next turn.
Sundering III
Loading: Uses a Bonus Action to Reload.
Jamming: On a critical failure, roll a 1D8, if it lands on a 1, the weapon is jammed and requires a Bonus Action (D&D5E) or an action point (PF2E) to clear the jam
Weight: 15
Handling: 1-handed (No Proficiency Bonus while 1-handed) or 2-handed
The Velkash tribe employs the 29-V Shredder-Repeater as their mid-range weapon. It uses magnetic acceleration and an electrothermal arc to heat up and morph the highly conductive metal spikes into a desired shape and can fire a lot of these spikes in quick succession. The weapon, like the Drakaan Compressor weapons, can pin enemies to walls, but it also burns them in the process. Similar to the 7-V, it uses superimposed ammunition, but uses a cylindrical magazine and a rapid-fire solenoid to launch them into the magnetic tubes. There are two barrels on the weapon which alternate as it fires.
| Type |
Damage |
Damage |
Range |
| Martial Ranged |
5-Round Burst (5d8), 3-Round Burst (3d8), Single Shot (1d8), Twinned Molten Charge (2d8 Piercing, 2d8 Fire) / Proficiency Bonus in Fire Damage |
Piercing |
135/225 (3/5 hexes) |
Weight: 15lbs