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Adriek
Level 15 (0/195000 XP for level-up)
Background Hermit
Size Medium
Species Brass Dragon (Kobold)
Druid
Subclass Circle of the Wildfire
Level 15
Hit dice 15/15
1d8+3

STR 8
-1
STR save: -1
DEX 16
+3
DEX save: +3
CON 16
+3
CON save: +8
INT 10
+0
INT save: +0
WIS 20
+5
WIS save: +10
CHA 12
+1
CHA save: +6

Initiative (DEX)
+3
Speed
30ft walk
Passive Perception
15
Heroic Inspiration
Armor Class (AC)
17
Studded Leather Armor +1
Hit Points
123 / 123
Death Saves
Succeeded
Failed
Exhaustion


Attacks
W Pr Weapon / Attack AB Abi Dmg Dmg Type
Scimitar +8 DEX 1d6+3 slashing
Staff of Ivory Claw +10 WIS 1d6+1 bluedgeoning
  Properties: spell attack critc dmg: +3d8, healing: +prof
Light Crossbow +3 DEX 1d8+3 percing
Armor ( AC Mod: +1 )
W T  Armor AC D Properties
Studded Leather Armor +1 16
Skills
P/E Bonus Skill Abi
+3 Acrobatics DEX
+10 Animal Handling WIS
+5 Arcana INT
+4 Athletics STR
+1 Deception CHA
+0 History INT
+5 Insight WIS
+1 Intimidation CHA
+0 Investigation INT
+10 Medicine WIS
+10 Nature INT
+5 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+0 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+10 Survival WIS

+10 Expertise Bonus
+5 Proficiency Bonus
Spell Book
Money
Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0
Treasure and Equipment

  • 4 dinosaur figurines of wonder

  • candle of invocation

  • ring of protection

  • green chromatic rose

  • 2 potion of supreme healing

  • 1 counterspell scroll

  • herbalism kit

  • druidic focus

  • waterskin & rations


Proficiencies, Languages, and Talents
=Languages=
Common, draconic, druidic.

=Weapon=
Simple

=Armor=
Light, shield
Features & Traits

Gnome Dragon



  • Darkvision. 60f

  • Draconic Cry. As a bonus action you and your allies have advantage on attack rolls against each creature within 10ft of you until the start of your next turn. You can do so only once per short rest or long rest.



Druid




  • Primal Order. Add your Wisdom modifier to your Nature skills checks.

  • Spellcasting. You know druid spells, during each long rest you can change your prepared spells.

  • Wild Companion. You can cast Find Familiar once per long rest without expending a spell slot.

  • Wild Shape (3/Day). As a bonus action you can transform into an animal, you recover 1 charge during a short rest and all charges durirng a long rest.

  • Wild Resurgence. If you have no charges of Wild Shape you can expend 1 spell slot to recover 1 charge, or expend a wild shape charge to recover 1 spell slot. You can't do so again until you take a Long Rest.

  • Elemental Fury. While in your Wild Shape transformation your animal meele attacks deal 2d8 acid, cold, fire or lightning damage.



Circle of the Wildfire



  • Wildfire Spirit. You can expend one charge of your Wild Shape to summon an elemental spirit of fire that looks like a cat. He shed light, can attack and move when you order so with a bonus action, and he can cast your cantrips.

  • Enhanced Bond. Whie the Wildfire Spirit is summoned your healing spells and fire damage spells add an additional d8 to their damage or healing.

  • Cauterizing Flames. When a creatures dies within 30ft of you can use your reaction to create a magical fire where it's body is for 1 minute. A creature enter the space of that magic flame you can choose that it deals fire damage or heal the creature 2d10 + Wisdom modifier. You can use this feature a number of times equal to your proficiency bonus per long rest.

  • Blazing Revival. If you drop to 0 HP and the Wildfire Spirit is within 120 feet of you, you can make the Wildfire Spirit drop to 0 instead and you recover an amount of HP equal to half your HP. You can do so only once per long rest.



Spellcasting
Cantrips

  • Elementalism

  • Poison Spray

  • Primal Savagery

  • Produce Flame

  • Thorn Whip



Lvl 1
• Burning Hands
• Create or Destroy Water
• Cure Wounds
• Find Familiar
• Healing Word
• Ice Knife

Lvl 2
• Earthbind
• Flaming Sphere
• Healing Spirit
• Moonbeam
• Scorching Ray

Lvl 3
• Call Lightning
• Dispel Magic
• Plant Grwoth
• Revivify
• Tidal Wave

Lvl 4
• Aura of Life
• Fire Shield
• Ice Storm
• Wall of Fire

Lvl 5
• Flame Strike
• Greater Restoration
• Mass Cure Wounds
• Summon Draconic Spirit

Lvl 6
• Druid Grove
• Heal
• Wind Walk
• Transportation via Plants

Lvl 7
• Draconic Transformation

Lvl 8
• Animal Shapes
• Sunburst


™ & © Wizards of the Coast - D & D 5e Character Sheet v3.04, made by Tillerz - Updated: 2025-06-11

To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" with a large format like A3.
Then print the resulting PDF to whichever format you need with "fit to page" selected.

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