| MOD | SAVE | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 12 | +1 | +1 |
| CON | 18 | +4 | +4 |
| MOD | SAVE | ||
| INT | 8 | -1 | -1 |
| WIS | 12 | +1 | +1 |
| CHA | 12 | +1 | +1 |
Chameleon Skin. The troglodyte has advantage on Dexterity (Stealth) checks made to hide. Stench. Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a 14 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour. Sunlight Sensitivity. While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Multiattack. The troglodyte makes three attacks: one with its bite and two with either its claws or its greatclub. Bite. +6 to hit, reach 5 ft., one target. 6 ( 1d4+4 ) piercing damage. Claw. +6 to hit, reach 5 ft., one target. 6 ( 1d4+4 ) slashing damage. Greatclub. +6 to hit, reach 5 ft., one target. 8 ( 1d8+4 ) bludgeoning damage. Acid Spray (Recharge 6). The troglodyte spits acid in a line 15 feet long and 5 feet wide. Each creature in that line must make a 14 Dexterity saving throw, taking 10 ( 3d6 ) acid damage on a failed save, or half as much damage on a successful one.
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