You once served as the host of an Immortal, be it willing or unwilling, that forced its will upon your body. Though they are gone, your form still bears the strain of such divine occupation. That power lingers within you; dangerous, unstable, and not entirely your own.
When you reach the following warlock level you learn the following spells.
| Warlock Level | Spells |
|---|---|
| 3rd | inflict wounds, dissonant whispers, Hold person, mirror image |
| 5th | fear, spirit guardians |
| 7th | banishment, shadow of moil |
| 9th | dominate person, modify memory |
Your body retains unnatural resilience from hosting divine power.
When you take damage, you can use your Reaction to reduce that damage by 1d10 + your Charisma modifier.
You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
A fragment of the Immortal’s will lingers in your mind.
You always have the detect thoughts spell prepared. It doesn’t count against the number of spells you can prepare, and you can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a Long Rest.
In addition, once per turn when a creature fails a saving throw against one of your Warlock spells, that creature takes extra Psychic damage equal to your Charisma modifier.
You can force your body to reopen itself to the power it once contained.
As a Bonus Action, you enter an Overchannel state that lasts for 1 minute or until you end it (no action required).
While in this state:
At the end of each of your turns while in this state, you take 1d6 Psychic damage, which ignores Resistance and Immunity.
You can use this feature once, and you regain the ability to do so when you finish a Long Rest. You can also expend a Pact Magic spell slot to use it again.
Your soul has been reshaped and is difficult to influence.
You gain the following benefits:
In addition, when you fail a Willpower save you can choose to succeed instead. Once you use this benefit, you can’t use it again until you finish a Long Rest.
You can briefly assume a form reminiscent of the power that once controlled you.
As a Magic action, you transform for 1 minute. While transformed:
When the transformation ends, you must succeed on a Constitution saving throw (DC 10 + the number of rounds you spent in the form) or gain one level of Exhaustion.
Once you use this feature, you can’t use it again until you finish a Long Rest.
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