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Vivian
Level 10
Background Soilder
Size Medium
Species Changeling
Arcane Suppressor
Subclass Opportunity Suppressor
Level 10
Hit dice 10/10
1d8+3

STR 9
-1
STR save: -1
DEX 15
+2
DEX save: +6
CON 16
+3
CON save: +7
INT 18
+4
INT save: +4
WIS 12
+1
WIS save: +1
CHA 10
+0
CHA save: +0

Initiative (DEX)
+2
Speed
30ft
Passive Perception
11
Heroic Inspiration
Armor Class (AC)
17
Half Plate
Hit Points
83 / 83
Death Saves
Succeeded
Failed
Exhaustion


Spellcasting
Attack mod
+8
Ability
INT
Abi Mod
+4
Save DC
16
Attacks
W Pr Weapon / Attack AB Abi Dmg Dmg Type
Spear +6 DEX 1d6/1d8+2 Piercing
  Properties: Thrown(20/60), Versatile Sap
Armor ( AC Mod: +0 )
W T  Armor AC D Properties
Half Plate 17
Skills
P/E Bonus Skill Abi
+2 Acrobatics DEX
+1 Animal Handling WIS
+8 Arcana INT
+3 Athletics STR
+4 Deception CHA
+4 History INT
+5 Insight WIS
+4 Intimidation CHA
+8 Investigation INT
+1 Medicine WIS
+4 Nature INT
+1 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+4 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+1 Survival WIS

+8 Expertise Bonus
+4 Proficiency Bonus
Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Fire Bolt
+8
Action 120ft Instant 1d10 VS
Ray of Frost
+8
Action 60ft Instant 1d8 VS
 Notes:   On a hit targets Speed is reduced by 10 feet until the start of your next turn.

Level 1 Spells
4 slots

NAME AB CAST RNG DUR DMG CMP #
Fire Bolt
+8
Action 120ft Instant 1d10 + VS
Ray of Frost
+8
Action 60ft Instant 1d8 + VS
 Notes:   On a hit targets Speed is reduced by 10 feet until the start of your next turn.
Shield
+8
Reaction Self 1 Round VS
 Notes:   An imperceptible barrier of magical force protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from Magic Missile
Magic Missile
+8
Action 120ft Instant 1d4+1 VS
 Notes:   You create three glowing darts of magical force. Each dart strikes a creature of your choice that you can see within range. The darts all strike simultaneously, and you can direct them to hit one creature or several.

Level 2 Spells
3 slots

NAME AB CAST RNG DUR DMG CMP #
Fire Bolt
+8
Action 120ft Instant 1d10 + VS
Ray of Frost
+8
Action 60ft Instant 1d8 + VS
 Notes:   On a hit targets Speed is reduced by 10 feet until the start of your next turn.
Magic Missile
+8
Action 120ft Instant 1d4+1 + VS
 Notes:   You create three glowing darts of magical force. Each dart strikes a creature of your choice that you can see within range. The darts all strike simultaneously, and you can direct them to hit one creature or several.
Web
+8
Action 60ft Con. Up to 1 hour VSM
See Invisibility
+8
Action Self 1 Hour VSM
 Notes:   For the duration, you see creatures and objects that have the Invisible condition as if they were visible, and you can see into the Ethereal Plane. Creatures and objects there appear ghostly.

Level 3 Spells
2 slots

NAME AB CAST RNG DUR DMG CMP #
Fire Bolt
+8
Action 120ft Instant 1d10 + VS
Ray of Frost
+8
Action 60ft Instant 1d8 + VS
 Notes:   On a hit targets Speed is reduced by 10 feet until the start of your next turn.
Magic Missile
+8
Action 120ft Instant 1d4+1 + VS
 Notes:   You create three glowing darts of magical force. Each dart strikes a creature of your choice that you can see within range. The darts all strike simultaneously, and you can direct them to hit one creature or several.
Haste
+8
Action 30ft Con. Up to 1 Minute VSM
 Notes:   Choose a willing creature that you can see within range. Until the spell ends, the target’s Speed is doubled, it gains a +2 bonus to Armor Class, it has Advantage on Dexterity saving throws, and it gains an additional action on each of its turns
Counterspell
+8
Reaction Self Instant S
 Notes:   Its Counterspell, what do you think it does, do i need to spell out how Fireball works too?
Money
Copper: 0, Silver: 0, Electrum: 0, Gold: 150, Platinum: 0
Treasure and Equipment
Scholar's Pack, Simple Clothes, Dragon Chess set, Spear, Half Plate
Proficiencies, Languages, and Talents
Simple Weapons, Arcane Firearms, Hand Crossbows

Tinker's Tools

Light, Medium Armor, Shields
Features & Traits
Arcane Repeater, Suppression Fire, Changeling Instincts, Shapechanger, Savage Attacker, Spellcasting, Tactical Shield, Suppressor Path, Arcane Barrage, Shield Stabilizers, Energy Efficiency, Sentinel Fire, Overdrive, Escalating Fire, Momentum Suppression, Kill Reset
Spellcasting
Spellcasting Ability Intelligence is your spellcasting ability. You use your Intelligence whenever a spell refers to your spellcasting modifier.

Spell save: DC 8 + proficiency bonus + Intelligence modifier

Spell attack modifier: proficiency bonus + Intelligence modifier

Spellcasting Focus Your Arcane Repeater or any arcane firearm counts as a spellcasting focus for your Arcane Suppressor spells.

Prepared Spells You prepare spells in the same manner as an artificer.

Number of prepared spells = Intelligence modifier + half your Arcane Suppressor level (rounded down)
Backstory
Though many stories exist about her origins Vivian's true beginnings are simple but brutal. Given to Tarik and Danica two simple farmers trying the best they could to make a life for themselves in the harsh hinterlands. They found a changing mother fleeing from an inquisition, Started by the Old Magister flushing out and killing any fey across the realm. Vivian's mother pleaded for the humans to take her daughter and keep her safe so she may live a full life even if she wouldn't live to see her daughter grow. After Danica accepted her request taking the baby in as her own the woman fled never to be seen again. Vivian grew up learning the ways of human farmers most of her life never knowing what she truly was. Until the day she wandered too far into the forest finding a prismatic crystalline structure that radiated the chaotic magic of the fey wilds. When she approached the structure the magic touched her forcing her form to change before her eyes, her skin tone, length of appendages and even the composition of her skin changed in a rainbow of designs. Returning home she asked her Parents about what she witnessed and at hearing the truth of her origins she swore vengeance on the Magisters and their genocidal bigotry. After years of training she had finally joined the Magisters rising through the ranks when her life took a sudden turn, the Head Magister was assassinated leaving her a note saying he knew who and what she was that she was in danger, but worst of all that her mother was never being hunted by the Magisters. In fact her mother was being hunted by cultists of a Demon Lord who sought to use Vivian as a powerful sacrifice to summon It from the Abyss. Now with a message delivered her she sets off to visit the Oracle in hopes of finding the truth.
Allies & Organizations
The Magistrate Consortium

Corvus
Adventuring Motivation
Looking for the murder(s) of the Head Magistrate

Finding the truth of what happened to her biological mother


™ & © Wizards of the Coast - D & D 5e Character Sheet v3.04, made by Tillerz - Updated: 2025-06-11

To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" with a large format like A3.
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