Fighter

hit dice: d10 per Fighter level
hit points at 1st level: 10 + Constitution Modifier
hit points at higher levels: 1d10 + your Constitution Modifier
armor proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
weapon proficiencies: Simple Weapons, Martial Weapons
tools: -
saving throws: Strength. One of Dexterity or Constitution.
skills: Choose two of Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception or Survival.
starting equipment:

Chainmail or Leather Armor
Martial Weapon
Shield or Martial Ranged Weapon (20 pieces of ammunition included)
Simple Weapon
One of: Burglar's Pack, Diplomat's Pack, Dungeoneer's Pack, Entertainer's Pack, Explorer's Pack or Priest's Pack.



spellcasting:
Class LevelProf. Bonus
1+2
2+2
3+2
4+2
5+3
6+3
7+3
8+3
9+4
10+4
11+4
12+4
13+5
14+5
15+5
16+5
17+6
18+6
19+6
20+6

class features:

Short Description.

A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage.
A dwarf in chain mail interposes his shield between the ogre's club and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defences.
A gladiator fights for sport in an arena, a master with his trident and net, skilled at toppling foes and moving them around for the crowd's delight—and his own tactical advantage. His opponent's sword flares with blue light an instant before she sends lightning flashing forth to smite him.
All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons & Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings—as fighters, they all share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face.

Level 1 Feature.

Martial Levels.
There are three Martial Tiers. Full Martials, Half Martials and Non Martials. As a Fighter, you are a Full Martial, which means you have a Martial Level that is the same as your Fighter Level. When you gain Martial Levels, you can learn Advanced Techniques for weapons with specific Properties. You can find specifics on the Martial Level system in the page designed for it.

Level 1 Feature.

Fighting Style.
You adopt a particular style of fighting as your specialty. You can't take the same Fighting Style option more than once, even if you get to choose again. You can find the details of the options for Fighting Styles in their designated page. You can choose out of the following Fighting Styles:
-Archery
-Blind Fighting
-Defence
-Duelling
-Great Weapon Fighting
-Interception
-Protection
-Superior Techniques
-Thrown Weapon Fighting
-Two-Weapon Fighting
-Unarmed

Level 1 Feature.

Second Wind.
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Level 2 Feature.

Action Surge.
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Level 3 Feature.

Fighter's Training.
Choose the type of Fighter's Training you poses, each of which is detailed at the end of the class's description.

Level 4 Feature.

Ability Score Improvement.
When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Alternatively, you can choose to take a Feat instead.

Level 5 Feature.

Extra Attack.
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Level 6 Feature.

Ability Score Improvement.
When you reach 6th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Alternatively, you can choose to take a Feat instead.

Level 7 Feature.

Fighter's Training Feature.
You gain a feature granted by your Fighter's Training choice, which you can find in the appropriate page.

Level 7 Feature.

Improving Strikes.
When you reach 7th level in this class, you build momentum with each swing you take. When you take the Attack action and make an attack roll against a creature, you can give yourself a +1 bonus to all subsequent attack rolls you make against that creature this turn, up to a maximum of +4.

Level 8 Feature.

Ability Score Improvement.
When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Alternatively, you can choose to take a Feat instead.

Level 9 Feature.

Indomitable.
Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.

Level 10 Feature.

Fighter's Training Feature.
You gain a feature granted by your Fighter's Training choice, which you can find in the appropriate page.

Level 11 Feature.

Subsequent Attack.
Beginning at 11th level, you can attack three times, instead of once, whenever you take the Attack action on your turn.

Level 12 Feature.

Ability Score Improvement.
When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Alternatively, you can choose to take a Feat instead.

Level 13 Feature.

Overpowering.
At 13th level, you can use Indomitable twice between long rests.

Level 14 Feature.

Ability Score Improvement.
When you reach 14th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Alternatively, you can choose to take a Feat instead.

Level 15 Feature.

Fighter's Training Feature.
You gain a feature granted by your Fighter's Training choice, which you can find in the appropriate page.

Level 16 Feature.

Ability Score Improvement.
When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Alternatively, you can choose to take a Feat instead.

Level 17 Feature.

martial Surge.
At 17th level, you can use Action Surge twice before a rest, but only once on the same turn.

Level 17 Feature.

unstoppable.
At 17th level, you can use Indomitable three times between long rests.

Level 18 Feature.

Fighter's Training Feature.
You gain a feature granted by your Fighter's Training choice, which you can find in the appropriate page.

Level 19 Feature.

Ability Score Improvement.
When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Alternatively, you can choose to take a Feat instead.

Level 20 Feature.

Whirlwind of Attacks.
Beginning at 20th level, you can attack four times, instead of once, whenever you take the Attack action on your turn.

subclass options:

Arcane Archer
Banneret
Barrier
Battle Master
Blade Breaker
Cavalier
Champion
Echo Knight
Eldritch Knight
Meteor Knight
Psi Warrior
Rune Knight
Samurai
Scion
Skeletal Blade
Witchblade


Created by

Octavia..

Statblock Type

Class Features

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