Mage CR: 6

Small to Medium humanoid, any
Armor Class: 15
Hit Points: 144
Speed: 30 ft

STR

9 -1

DEX

14 +2

CON

11 +0

INT

17 +3

WIS

13 +1

CHA

11 +0

Saving Throws: Int +6, Wis +4
Skills:

Arcana +6, History +6, Perception +4

Initiative 1d20+4 (12)

Senses:

Passive Perception 14

Languages: Common plus three more
Challenge Rating: 6 ( 2300 XP)
Proficiency Bonus: +3

Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):

At will:

Detect Magic, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation

1/day:

Cone of Cold, Fly

2/day:

Fireball (level 4 version), Invisibility

Actions

Multiattack. The mage makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: 1d20+8 , reach 5 ft. or range 120 ft. Hit: 16 ( 3d8+6 ) Force damage.

Bonus Actions

Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). The mage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Mages are magical wonder-workers, ranging from spellcasting overlords to reclusive witches. They study mystical secrets and possess insight into monsters, legends, omens, and other lore. Mages often gather allies or hire assistants to aid them in their research or to attain magical might.


Created by

kodan4444.

Statblock Type

Monster / Creature (2020)

Link/Embed